Indian Journal of Science and Technology
Year: 2018, Volume: 11, Issue: 46, Pages: 1-12
Muhammad Arsalan Jalees Abro1 * and Irfan Ahmed Halepoto2
Objectives: Recently in the gaming industry, multiple games for different consoles and machines are being introduced and their sole focus is to bring the player closer to its avatar. Methods/Statistical Analysis: In the past, such avatar was achieved through the motion detection cameras such as Kinect by Microsoft and the introduction of virtual reality in games. Even with all these, the games are still not well connected with the players because the player do not feel the outcomes of the game in a way that if player’s character gets hurt, simultaneously the player should also physically experience the action. Findings: This research is based upon the use of Kinect as an input device which will detect the player and record its movements in the game developed through Unity 3D. The game developed is based upon boxing. There are two characters controlled by two players and the concept is that when a player’s character gets punched, the player also gets a feel through vibration motors attached to the player’s suit. Application/Improvements: This virtual gaming suit will ensure that a gaming player must be the part of the game and will feel the action and sensation of the game in real time.
Keywords: Arduino; Boxing; Gaming Suit, Microsoft Kinect, Unity 3D
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