Indian Journal of Science and Technology
Year: 2017, Volume: 10, Issue: 39, Pages: 1-8
Aaron Frederick Bulagang and Aslina Binti Baharum*
Department of Computing and Informatics, University Malaysia Sabah, Jalan UMS – 88400, Kota Kinabalu, Sabah, Malaysia; [email protected], [email protected]
*Author For Correspondence
Aslina Binti Baharum
Department of Computing and Informatics, University Malaysia Sabah, Jalan UMS – 88400, Kota Kinabalu, Sabah, Malaysia; [email protected]
Objectives: Mobile learning has contributed effectively at various Universities in Malaysia since its implementation. Mobile Learning is defined as use of mobile or wireless device for learning purpose while giving mobility. Methods/Statistical Analysis: Mobile learning concept starts from e-learning that slowly develops into mobile learning as technology improved over the decades. Augmented reality or well-known as AR combines real environment with virtual object that users can interact with, with mobile device such as smart phone and tablet that are powerful enough to support augmented reality, mobile-Augmented Reality is possible to be used in education. Findings: Using mobile-Augmented Reality in education can help gain interest from students during learning session. The current problem with mobile learning is the visualization and content presented in the application, where it may not be appealing for student to use because it is mostly text based. Next issue regarding mobile learning is the user interface where it may not be usable to a non-experience user and most important is the framework available for mobile-Augmented Reality is still limited. Application/Improvements: The aim of this paper is to propose a framework for developing a mobile-Augmented Reality in Higher Learning Education adapted from several framework proposed by previous researchers to support development of a mobile-Augmented Reality application for Network Fundamental courses offered by public Universities in Malaysia. Thus, increase the student motivation towards learning with AR.
Keywords: Education, Framework, Higher Learning, Mobile Augmented Reality
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