Indian Journal of Science and Technology
Year: 2019, Volume: 12, Issue: 7, Pages: 1-7
I. Gusti Ngurah Taksu Wijaya*, Seng Hansun and Marcel Bonar Kristanda
Universitas Multimedia Nusantara, Gading Serpong, Tangerang, Indonesia;
[email protected], [email protected], [email protected]
*Author for correspondence
I. Gusti Ngurah Taksu Wijaya
Universitas Multimedia Nusantara, Gading Serpong, Tangerang, Indonesia.
Email: [email protected]
Objectives: To build a video game that implementing procedural content generation with a first-person shooter genre and using the newest gaming hardware technology, i.e. Virtual Reality. Methods: Some steps being incorporated in this study, starting from designing the video game, implementing the Procedural Content Generation and Grammars methods, implementing the game level generation, and evaluating the results using Game User Experience Satisfaction Scale (GUESS) and Procedural Content Generation (PCG) evaluation techniques. Findings: DISDAIN was successfully built using Grammars to generate the story and Room Generation Algorithm and Corridor Generation Algorithm to generate the maze-like game space. The game was evaluated by using the GUESS questionnaire which results on 77% satisfaction scale. Application/Improvements: The technique can be adapted to other heavy content games to reduce the production cost.
Keywords: Corridor Generation, Game User Experience Satisfaction Scale (GUESS), Grammars, Room Generation, Virtual Reality
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