Indian Journal of Science and Technology
DOI: 10.17485/ijst/2018/v11i47/137972
Year: 2018, Volume: 11, Issue: 47, Pages: 1-4
Original Article
Rommel L. Verecio*
Leyte Normal University, Tacloban City, Philippines; [email protected]
*Author for correspondence
Rommel L. Verecio,
Leyte Normal University, Tacloban City, Philippines; [email protected]
Objectives: Games online is one of the technologies that caught attention over the last decade. Despite the positive effects, parents frowned because of the potential on the overuse of this technology which leads to addiction by students. The dark side of playing online games becomes an issue of debate in society. Thus, this study is conducted to determine the associations of playing online games towards academic performance. Methods: The descriptive survey method which involved a questionnaire, interviews, and observations weree mployed. One hundred thirty-nine (139) students currently enrolled during the first semester of the school year 2017-2018 served as respondents. Findings: It showed that the majority of the students expressed that playing online games has adverse effects in their academic performance such as “I cannot focus on my studies” having (49.61%; n=69). Applications/Improvements: Results of the study would serve as inputs to the Leyte Normal University, Tacloban City in crafting policy measures that would benefit its stakeholders.
Keywords: Computer Gaming Addictions, Online Games, BSIT, LNU
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