Indian Journal of Science and Technology
DOI: 10.17485/ijst/2016/v9iS1/106857
Year: 2016, Volume: 9, Issue: Special Issue 1, Pages: 1-4
Original Article
Mohammad Ahmadi1 , Tomas Trescak2 , Babak Bashari Rad1 and Leysham D. Doobree1
1 Department of Computing, Technology and Engineering, Asia Pacific University of Technology and Innovation Technology Park Malaysia, Bukit Jalil – 57000, Kuala Lumpur, Malaysia; [email protected],
[email protected]
[email protected]
2 School of Computing, Engineering and Mathematics, Western Sydney University Parramatta NSW –2150, Australia; [email protected]
Stereoscopic 3D (S3D) has been developed years ago more in the movie industry and the gaming industry. This paper evaluates the benefits versus the adverse effects that it has on people and conclude whether it is worth considering in the gaming industry. To achieve the desired outcome, we are going to review past studies conducted by researchers and then cumulate the solutions that they have given to finally decide on the whether it is worth considering in the industry. The research that was conducted showed that many papers have discussed a specific problem and tested a few hypotheses and eventually came up with a solution. This paper has summarised the previous papers where the solutions were found and then, has chosen the once that upon application can eventually enhance the experience of the viewer. Many of the researchers have discussed about the depth adjustments, parallax errors and quality of experience. Hence suggesting that, these are the most important factors to be focused on if we want to remove the discomforts.
Keyword: Anaglyph, Game Depth, Gaming, Graphic Card, Interactive Game, Immersion, Monoscopic, Playing Discomfort, Polarization, Quality of Experience, Stereoscopic 3D-Virtual Reality, S3D
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