Indian Journal of Science and Technology
DOI: 10.17485/ijst/2015/v8i26/80723
Year: 2015, Volume: 8, Issue: 26, Pages: 1-5
Original Article
Innwoo Park1 , Donjeong Kim2 , Junghyuk Oh2 , Yoonho Jang3 and Keol Lim3*
1 Department of Education, Korea University, Seoul, Korea; [email protected]
2 Lifeware Business 1 Team, SK Telecom, Seoul, Korea; [email protected], [email protected]
3 Department of Educational Technology, Konkuk University, Seoul, Korea; [email protected], [email protected]
The purpose of this study was to develop systematic and effective robot-based learning with programming to improve learner’s creativity and understand class satisfaction at the elementary school level. In the study, an instructional strategy was developed to help learners express learning contents including Korean, mathematics, and music in the movement of the educational robot. The robot was developed by a telecommunication company in Korea and Scratch-type programming was adopted for the learners to program the robot. A total of 27 third-grade students at an elementary school in Korea participated in the treatment for 12 weeks. In the results, two sub categories of creativity were found to be significantly improved and the class satisfaction was relatively high. Suggestions were made based on the results.
Keywords: Class Satisfaction, Creativity, Elementary School, Pedagogical Robot, Programming
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