Indian Journal of Science and Technology
DOI: 10.17485/ijst/2019/v12i21/139551
Year: 2019, Volume: 12, Issue: 21, Pages: 1-6
Original Article
Edward Harefa1, Wahyu H. Kristiyanto1,2 and Ferdy S. Rondonuwu1,2*
1Department of Physics Education, Universitas Kristen Satya Wacana, Salatiga, 50711, Indonesia; [email protected]
2Study Center for Science, Technology, and Mathematics Education, Universitas Kristen Satya Wacana, Salatiga, 50711, Indonesia; [email protected], [email protected]
*Author for correspondence
Ferdy S. Rondonuwu
Study Center for Science, Technology, and Mathematics Education, Universitas Kristen Satya Wacana, Salatiga, 50711, Indonesia.
Email: [email protected]
Background/Objectives: Physics encompasses of imperceptible concept; the atoms’ vibration of conduction heat transfer that occurs microscopically is an example. Learning media based on augmented reality is expected to support the visualization of conduction. Methods/Statistical Analysis: The research method used the following steps such as potential development, development, integration media, validation, and implementation. The development of learning media used software such as Adobe Illustrator, Vuforia Developer, and Unity 3D. It also used hardware such as laptop and android device; then, this was tested to 10 students. Findings: Development of the learning media focused on the design of threedimensional visualization of three different solid particles’ vibrational movements when given a heat source like iron, wood, and aluminum so that the development produced markers and its application. The learning media enhances interactive learning between students and teacher; enhances learning motivation and ease of operation. In addition, students said that augmented reality gave sophisticated media to learn the imperceptible concept of Physics. Improvements/Applications: The augmented reality technology-based learning media had characteristic such as visualization of microscopic movement of atoms, easy to use, flexible, also providing explanation video and audio.
Keywords: Augmented Reality, Conduction, Learning Media
Subscribe now for latest articles and news.