Indian Journal of Science and Technology
Year: 2015, Volume: 8, Issue: Supplementary 1, Pages: 1-8
YunJae Jang1*, WonGyu Lee2 and JaMee Kim2
1 Department of Computer Science Education, Graduate School, Korea University, Seoul, South Korea; [email protected]
2 Department of Computer Science and Engineering, College of Informatics, Korea University, Seoul, South Korea; [email protected], [email protected]
The purpose of this study is to use Squeak etoys and Arduino to design education activities so that middle school students can learn the object-oriented paradigm, and assess how usable the education activities are at the level of middle school students. As for education activities, learning methods, such as imitating, modifying and creating, were introduced. Usefulness assessment was divided into a cognitive domain and a definitional domain before the assessment tools were developed. An object-based programming class for 11 middle school students was then conducted and the results analysed. Positive results were confirmed in both the cognitive domain and the definitional domain. The results of this study are meaningful in that the possibility of object-oriented education was discovered for middle school students as well. Also, considering the sequence of object-oriented education, it was found that it is necessary to develop object-oriented programming education at the level of both elementary and high schools.
Keywords: Object-oriented Paradigm, Object-based Programming Education, Usefulness Assessment
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