Indian Journal of Science and Technology
DOI: 10.17485/ijst/2016/v9i45/106767
Year: 2016, Volume: 9, Issue: 45, Pages: 1-6
Original Article
Sung-wook Shin, Jongwon Choi, Ki-young Kwon and Sung-taek Chung*
Department of Computer Engineering, Korea Polytechnic University, Siheung, Korea; [email protected], [email protected]
*Author for correspondence
Sung-taek Chung Department of Computer Engineering, Korea Polytechnic University, Siheung, Korea;
In modern society, with the increasing use of such compact devices as smart phones and computers, finger and hand mobility is very important for daily living. Generally, in the case where there is impaired motor function of the hands or fingers, rehabilitation involves boring repetitive exercises. In this study, serious games were implemented using a dynamometer which made it possible to measure grip width and finger grip strength according to the size of the hand. The game was developed based on rhythm games, and, by selectively training the fingers that need rehabilitation, it is possible to improve a variety of functions such as finger agility, power and endurance. In addition, by analyzing data changes during the training process, the intensity of the rehabilitation can be quantitatively assessed. Furthermore, it provided users with an active and fun rehabilitation environment because they could choose and use their own desired music files during their rehabilitation.
Keywords: Dynamometer, Multi-finger Rehabilitation, Rhythm Game, Serious Game
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