• P-ISSN 0974-6846 E-ISSN 0974-5645

Indian Journal of Science and Technology

Article

Indian Journal of Science and Technology

Year: 2023, Volume: 16, Issue: 9, Pages: 660-667

Original Article

Quantum Tant-Fant

Received Date:20 October 2022, Accepted Date:27 January 2023, Published Date:05 March 2023

Abstract

Objectives: The Tant-Fant finds its origin in Bengal, India. The original game hereby referred to as the classical game has two players. To develop a basic understanding in the reader's mind, the paper describes the rules and strategies for playing Tant-Fant in detail. The classical game board can be drawn on paper, played on board, or a web reference available. Methods: In the classical version, players ought to have three pieces aligned in a row termed as a three-in-a-row either horizontally, vertically, or diagonally but not on the players' initial position also termed as the home row. Alternatively, the players can make specifically a diagonal three-piece alignment also termed a diagonal three-in-a-row. Findings: QTF uses the counter-intuitive principles of quantum superposition and collapse to design new moves. The players may choose from either of the two quantum moves, QM1 and QM2 which are equivalent to placing a superposition of pieces in different squares. Novelty: The quantization of a given game use fewer steps in comparison to classical computation, bringing out previously non-existing strategies for game playing and for tackling more and more complexities in the game. Quantum computers are finding potential applications in almost every field of life. As the quantization of many classical games has already been achieved, the quantization of a lost traditional game would be an interesting feat to achieve.

Keywords: Quantum Computation, Quantum Gates, Superposition, Tant­Fant Game, Entanglement

References

  1. Padhi A, Priyadarshi D, Behera BK, Panigrahi PK. Design of quantum circuits to play chess in a quantum computer. 2019. Available from: https://doi.org/10.13140/RG.2.2.28760.03848
  2. Qiao LF, Gao J, Jiao ZQ, Zhang ZY, Cao Z, Ren RJ, et al. Quantum Go Machine. Available from: https://doi.org/10.48550/arXiv.2007.12186
  3. Wu B, Chen H, Luo Z. Board games for quantum computersScience China Information Sciences2021;64(2):16. Available from: https://doi.org/10.1007/s11432-020-3038-x
  4. Sahu S, Panda B, Chowhan A, Behera BK, Panigrahi PK. Quantum Go: Designing a Proof-of Concept on Quantum ComputerarXiv preprint . Available from: https://doi.org/10.48550/arXiv.2206.05250
  5. Kopf L, Hiekkamäki M, Prabhakar S, Fickler R. Endless Fun in high dimensionsQuantum Card Game2021. Available from: https://arxiv.org/pdf/2107.12007.pdf

Copyright

© 2023 Singh et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Published By Indian Society for Education and Environment (iSee)

DON'T MISS OUT!

Subscribe now for latest articles and news.